Human Machine Interaction: Research Results of the MMI by Bruno Dumas, Denis Lalanne, Sharon Oviatt (auth.), Denis

By Bruno Dumas, Denis Lalanne, Sharon Oviatt (auth.), Denis Lalanne, Jürg Kohlas (eds.)

Human desktop interplay, or most of the time Human machine interplay, is the research of interplay among humans and pcs. it truly is an interdisciplinary box, connecting laptop technological know-how with many different disciplines reminiscent of psychology, sociology and the arts.

The current quantity records the result of the MMI examine software on Human computing device interplay related to eight tasks (selected from a complete of eighty proposals) funded by way of the Hasler beginning among 2005 and 2008.

These initiatives have been additionally in part funded by means of the linked universities and different 3rd events equivalent to the Swiss nationwide technology Foundation.

This state of the art survey starts off with 3 chapters giving overviews of the domain names of multimodal consumer interfaces, interactive visualization, and combined fact. those are via 8 chapters offering the result of the tasks, grouped in line with the 3 aforementioned themes.

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280–306. AAAI Press, Menlo Park (1993); Reprinted in Maybury and Wahlster, pp. 157–172 (1998) Multimodal Interfaces: A Survey of Principles, Models and Frameworks 23 8. : Audio-visual and multimodal speech-based systems. , Moore, R. ) Handbook of Multimodal and Spoken Dialogue Systems: Resources, Terminology and Product Evaluation, pp. 102–203. Kluwer, Dordrecht (2000) 9. : Put-that-there: voice and gesture at the graphics interface. Computer Graphics 14(3), 262–270 (1980) 10. : ICARE Software Components for Rapidly Developing Multimodal Interfaces.

3. Visualization of sea surface temperature anomalies (colors), with red being warmer than normal and blue being colder than normal, and sea surface height anomalies as exaggerated heights; visualization by NASA/Goddard Space Flight Center, Scientific Visualization Studio Information visualization (or infovis) is a relatively new field of research that make use of visual representations that take advantage of humans’ notable perceptual ability of vision systems for visually exploring data at various levels of abstraction.

For example, data of soccer matches in the last championship, or data revealed by instruments for environmental pollution tests. Finally the ultimate goal of visual representation is to improve the cognitive process that generates information from the data that we are presented with, precisely through visual representation of this data, making use of the perceptual abilities of the human visual system. Card et al. [8] propose six major ways in which visualizations can amplify cognition: 1. by increasing the working memory and processing resources available to users to solving problems; 2.

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