The Art of Bioshock by Ken Levine

By Ken Levine

The artbook for the 1st Bioshock online game on computing device.

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Extra info for The Art of Bioshock

Sample text

By looking at these concepts, you can see a once vibrant world, now drowning in ruined ideals, being swallowed by the ocean it so callously believed it could keep out.

These weapons tell the story of how the citizens of Rapture built arms out of the tools they had as their society crumbled into civil war. One of the most noted features of BioShock is how rich, detailed, and immersive the environment is. The sketches that made the rooms and world of Rapture could fill a single artbook by itself. Each room feels lived in, with lives scattered around in the objects you encounter. By looking at these concepts, you can see a once vibrant world, now drowning in ruined ideals, being swallowed by the ocean it so callously believed it could keep out.

The sketches that made the rooms and world of Rapture could fill a single artbook by itself. Each room feels lived in, with lives scattered around in the objects you encounter. By looking at these concepts, you can see a once vibrant world, now drowning in ruined ideals, being swallowed by the ocean it so callously believed it could keep out.

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