Model Checking and Artificial Intelligence: 5th by Doron A. Peled, Michael Wooldridge

By Doron A. Peled, Michael Wooldridge

This publication constitutes the completely refereed post-workshop court cases of the fifth Workshop on version Checking and synthetic Intelligence, MOCHART 2008, held in Patras, Greece, in July 2008 as a satellite tv for pc occasion of ECAI 2008, the 18th biannual eu convention on man made Intelligence. The nine revised complete workshop papers offered including 2 invited lectures have passed through rounds of reviewing and development and have been conscientiously chosen for inclusion within the booklet. The workshop covers all rules, examine, experiments and instruments that relate to either MC and AI fields.

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A deterministic subexponential algorithm for solving parity games. In: SODA, pp. 117–123 (2006) 25. : Pushing the envelope: Planning propositional logic, and stochastic search. In: European Conference on Artificial Intelligence, pp. 1194– 1201 (1996) 26. : General game playing: Game description language specification. Technical Report LG-2006-01, Stanford Logic Group (April 2006) 27. : Symbolic computational techniques for solving games. Electronic Notes in Theoretical Computer Science 89(4) (2004) 28.

A multi-core solver for parity games. In: PDMC 2008 (to appear, 2008) Solving µ-Calculus Parity Games by Symbolic Planning 31 39. : A discrete strategy improvement algorithm for solving parity games. P. ) CAV 2000. LNCS, vol. 1855, pp. 202–215. Springer, Heidelberg (2000) 40. : The automata theory package omega. , Yu, S. ) WIA 1997. LNCS, vol. 1436, pp. 228–231. Springer, Heidelberg (1998) 41. : Symbolic synthesis of finite-state controllers for request-response specifications. In: H. , Dang, Z.

In: AIPS-Workshop on Model Checking, pp. 40–48 (2002) 13. : Exhibiting knowledge in planning problems to minimize state encoding length. , Fox, M. ) ECP 1999. LNCS, vol. 1809, pp. 135–147. Springer, Heidelberg (2000) 14. : Symbolic exploration for general game playing in PDDL. In: ICAPS-Workshop on Planning in Games (2007) 15. : Symbolic classification of general two-player games. R. ) KI 2008. LNCS, vol. 5243, pp. 185–192. Springer, Heidelberg (2008) 16. : Tree automata µ-calculus and determinacy.

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