Technology for Trainers by Thomas A. Toth

By Thomas A. Toth

This no-nonsense name has missions-first to aid office education execs discover a chuffed medium among expertise required to get the activity performed and techno-overload, and moment, to show tech savvy right into a useful e-learning answer.

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Figure 5-1 exemplifies many of these features. Chapter 5: Graphical User Interface—Key to E-Learning 49 50 Chapter 5: Graphical User Interface—Key to E-Learning Figure 5-1: Example of a GUI. Notice the buttons, navigational controls, menu, and other elements that comprise the GUI for this e-learning Webpage. You'll also need to be aware of some standards that your designer is likely to be following as he or she develops your e-learning project. The following sections cover some important rules of design that apply to almost any e-learning or Web design project.

The receptionist smiles, welcomes the new employee, and directs the new employee through a door to HR to complete paperwork or to another door to meet the president to learn more about the company (figure 3-4). 30 Chapter 3: Interaction—Creating Content to Engage the Learner Chapter 3: Interaction—Creating Content to Engage the Learner 31 Figure 3-4: Example of a simulation used in e-learning. What this scenario has created is an environment of freedom. As the receptionist speaks, each area is highlighted giving the user an understanding about where to click to facilitate the visit.

An EPS file is an organized set of mathematical instructions (PostScript language program) that tells a 44 Chapter 4: Graphics—Choice Depends on Purpose Chapter 4: Graphics—Choice Depends on Purpose 45 PostScript-enabled printer exactly how to print an image. It has very little or nothing to do with screen display, but everything to do with print display. This, of course, is why most print shops will ask for graphics in EPS format—their printers are PostScript and can reproduce exact copies of your image!

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