Skull & Bones: Swashbuckling Horror in the Golden Age of by T. S. Luikart, Gareth-Michael Skarka, Ian Sturrock

By T. S. Luikart, Gareth-Michael Skarka, Ian Sturrock

Pirates prey upon spanish Galleons, adventurers look for buried treasure, and the useless stroll the streets of Port-au-Prince - this is often the area of cranium & Bones. while you're trying to find swashbuckling pirate experience, glance now additional. cranium & Bones brings the heritage and legends of the Golden Age of Piracy to existence. inside of those pages you can find: New center sessions just like the sea puppy, buccaneer, and shantyman. New status sessions just like the grasp of fence, sea officer, and mystic navigator. Backgrounds and Fortunes: new how one can upload intensity to you personality. an entire approach for Voodoo magic. The mysterious international of the hougan and bokor unfolds, with information on each element of Voodoo, from gris-gris to zombi to the robust and capricious spirits referred to as the Loa. New principles for cinematic wrestle, together with parrying, version harm ruls, and "Rolling the Bones". a whole approach for naval wrestle, together with complete stats for the entire ships of the day. crusade principles and GM propose. Plunder! adequate treasures for the greediest pirate. A bestiary of legendary creatures, from Amazons to the Djab and past. A gazetteer and maps of the islands of the Caribbean. "Welcome to the Account," an introductory experience. no matter if you decide to experience at the Spanish major or purely use the principles so as to add Voodoo and piracy in your personal d20 crusade, cranium & Bones is your start line for exciting motion at the excessive seas. cranium & Bones: Swashbuckling Horror within the Golden Age of Piracy calls for the Dungeons and Dragons Player's instruction manual, released by way of Wizards of the Coast to be used. This product makes use of up-to-date fabric from the v.3.5 revision.

Show description

Read or Download Skull & Bones: Swashbuckling Horror in the Golden Age of Piracy (Mythic Vistas) PDF

Similar horror books

The Tommyknockers

Bobbi Anderson and the opposite solid parents of Haven, Maine have offered their souls to harvest the rewards of the main lethal evil this facet of Hell.

Full Moon Rising (Monster Squad, Book 2)

Humanity has spent its time having fun with the peace which can simply be had via comfortable lack of information. for hundreds of years, tales of items that move 'bump' within the evening were handed down and shared. while creatures of the evening proved to be actual, the easiest of America’s army got here jointly to shape an elite band of speedy reaction groups.

Widow's Might (Clan Novel: Tremere Trilogy, Book 3)

VtM: Widow's MightClan Tremere Trilogy Vol. IIIWhite WolfAuthor: Eric GriffinPages: 281SRP: $6. 50ISBN: 1-56504-949-7UPC: 099379111196Her again to the wall, Antigone Baines needs to discover these liable for an try out at the unlife of cost Calebrose and her personal exile fromthe Tremere Pyramid. As she gathers up the shards of the conspiracy referred to as the Conventicle, Antigone needs to determine who could be depended on and forge that remnant right into a weapon that may shop her and her regent.

Skull & Bones: Swashbuckling Horror in the Golden Age of Piracy (Mythic Vistas)

Pirates prey upon spanish Galleons, adventurers look for buried treasure, and the useless stroll the streets of Port-au-Prince - this can be the realm of cranium & Bones. while you're searching for swashbuckling pirate event, glance now extra. cranium & Bones brings the historical past and legends of the Golden Age of Piracy to existence.

Additional resources for Skull & Bones: Swashbuckling Horror in the Golden Age of Piracy (Mythic Vistas)

Example text

They are proficient with light armor, but not with shields. ARMOR RESTRICTION Masters of fence cannot use any of their class abilities while wearing heavy armor, and while wearing medium armor they may only use the following class abilities: hanging gardant, true gardant, weapon judgment, and weapon measure. PUMMEL (EX) You gain the Improved Unarmed Strike feat as a free bonus feat, and your unarmed attacks deal damage as the next higher die type (Mediumsize humanoids deal 1d4). Additionally, you can make one extra attack of opportunity per round with an unarmed attack, if you have at least one hand free.

You cannot damage a weapon with a piercing weapon (such as a rapier), but if you succeed at your attack against the weapon, and so long as your opponent is armed with a longsword, rapier, or smallsword, you can cause him to lose one attack (your opponent’s choice, if he has more than one) from his next attack or full attack action. If your beat attempt is a critical, your opponent loses all attacks from his next attack (if he has more than one). BIND A bind is a counterattack on your opponent’s weapon, not to damage it but to lock your own weapon against it, keeping it out of action for a few seconds.

When you are in afirmase, you designate one opponent and receive a +2 dodge bonus to Armor Class against attacks from that opponent, but you lose your Dexterity bonus to AC against attacks from all other opponents. You can select a new opponent as a free action each round at the beginning of your action. CURVO (EX) Training on the curved steps around the diameter of the La Destreza circle allows a diestro of 2nd level or above to fight more effectively against a fellow Spanish fencer. When fighting another diestro who is in afirmase stance, your opponent cannot gain the +2 dodge bonus to AC against you.

Download PDF sample

Rated 4.53 of 5 – based on 4 votes