Explorations in Art and Technology by Linda Candy, Ernest Edmonds

By Linda Candy, Ernest Edmonds

Explorations in paintings and Technology is set the artistic strategy in motion during the eyes of practitioners and researchers. The publication explores the attention-grabbing dating among artist and technologist via reports of cutting edge initiatives that push the limits of electronic artwork. The study sheds new mild at the nature of interplay among humans and desktops and gives perception into the features of environments during which creativity will be greater. In doing so, it provides a case for organizations to strengthen thoughts for delivering environments during which collaborative, sustainable partnerships can thrive.
What emerges is a compelling tale of recent visions and new types in a box that's set to remodel conventional norms in either artwork and know-how as we go through the twenty first Century.
Additional info and hyperlinks can be found at: http://www.creativityandcognition.com

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So, whilst the outcomes of the first residencies were interesting, it was apparent that there was a need to carry out more extensive studies. We also became more aware of the importance of collaboration in art and technology and, therefore, the role of technologists themselves figured more highly in the planning for the studies. The COSTART Project The COSTART project is concerned with the nature of creative collaboration in digital art practice. Two types of investigation were carried out: a survey of digital artists worldwide and a set of artists-in-residence studies.

For the digital artist, some basic technical matters can pose a problem or, alternatively, can be used as an opportunity. e. stair-like lines that appear where there should be smooth straight lines or curves). Environment 27 At least three strategies are used by artists. The first, and most common one, is to make the selected dpi sufficient, given the size of the print, to ensure that normal viewing would not lead to the jaggies being perceived. A second approach is used by artists who see the jaggie as an integral part of inkjet printing technology.

He wanted to see how far he was able to achieve this and to do this he used the particular facilities of this Environment 31 medium for capturing and replaying the act of drawing. The replay in real-time proved to be a particular attraction for a number of artists: this was something that they had not seen in any other medium. Controlling the Technology A standard question for designers of interactive computer systems interaction design is how to determine if and how the user, rather than the computer, is in control of the interaction.

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